Astro-C40-TR

About Astro C40 TR

  • Platforms – PS4, PS3, PC
  • Release Date – March 25th, 2019
  • Price – $199.99
  • Review Unit Provided – No

Astro have been big in the gaming headset game for many years now, and they’ve done pretty well for themselves. They are definitely one of the first names that come to mind for anyone thinking about purchasing a high end gaming headset. That’s what made their announcement of a new licensed PlayStation controller all the more baffling. For a company who specializes in gaming headsets to suddenly come out with a controller is a bit surprising, but the real question is, could they pull it off?

I gotta say…

They nailed it.

As a big personal fan of Astro, I was curious from the beginning. I bought the controller, waited for it to ship and upon it arriving at my door the first thing I noticed was just how weighty it is. This controller is definitely a bit heftier than the standard Dualshock 4, but it’s for good reason as the build quality is very sturdy. Most of the pieces on the controller are metal which should help keep things from degrading over time, but by far the best feature about this entire controller is the module system it uses.

The controller face plate can be taken off, and inside you will find modules that house the D Pad, and thumb sticks. These can be fully removed, changed around, and replaced as you see fit. This is great because on any other controller if something malfunctions or a part breaks you have to replace the entire controller, whereas with the C40, if the D Pad stops working, you can just buy a replacement module and save yourself a LOT of money. In addition to easy repairs, the module system also allows for a bit of customization. Do you prefer the offset thumb stick design commonly found in Microsoft and Nintendo controllers? Well simply move the modules into that position and you can play that way. Prefer the standard Dualshock thumb stick placement, well that’s also an option.

The controller also comes with interchangeable thumb stick caps that let you customize the length of the thumb stick, as well as turn the sticks concave or convex.

I’ve been using the controller for a few weeks now, and have tested it on a number of different games and hardware set ups. It works flawlessly on PC, as well as PS4. The only minor annoyance about this controller on PS4 is that you can’t turn the console on with the controller. You have to turn the console on first before you can connect the controller. This controller does also work with PS3’s and I haven’t run into any issues with it so far based on my testing. The only systems I couldn’t get it to connect to were the Xbox One and Nintendo Switch, but that’s to be expected at this point.

Using this controller I put about 50 hours into Assassin’s Creed Odyssey, 100 hours into Black Ops 4, 20 hours into Dragon Ball FighterZ, 5 hours into Mortal Kombat 11, 5 hours into Devil May Cry HD, 2 hours into Army of TWO: The 40th Day, 2 hours into Sonic Adventure 2, and an hour into Spyro 2.

Based on this sample size, it’s clear to me that this controller was really designed for shooters. The sticks are very consistent and the re-mappable buttons on the back helped a ton during intense games of BlackOut. Where I think this controller is the weakest is in Fighting games. The D Pad is just too stiff to be super effective in fighting games and I would honestly recommend sticking to a regular Dualshock 4 or getting a fight stick if that’s the kind of game you play.

All in all however, I ended up really loving this controller. This is my go to controller of choice for any shooters I play on console. However if you’re not big into shooters, I can’t fully recommend this controller.

9/10

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