Developer: Steel Wool Games Publisher: Scott Games Platforms: PSVR, Oculus Rift, Oculus Quest, HTC Vive, Windows Mixed Reality Release Date: May 28th, 2019 Price: $29.99 Reviewed On: PSVR To put […]
- Developer: Steel Wool Games
- Publisher: Scott Games
- Platforms: PSVR, Oculus Rift, Oculus Quest, HTC Vive, Windows Mixed Reality
- Release Date: May 28th, 2019
- Price: $29.99
- Reviewed On: PSVR
To put it simply, Five Nights at Freddy’s VR: Help Wanted is the scariest game I have ever played. In fact, I may even go as far to say its the scariest form of entertainment I have experienced. This game gives you 7 different Five Nights at Freddy’s virtual reality experiences. Each experience has around 2-4 nights/levels. The FNAF experiences to chose from are Five Nights at Freddy’s 1, Five Nights at Freddy’s 2, Five Nights at Freddy’s 3, Dark Rooms, Parts and Services, Vent Repair, and Night Terrors. The game starts out in a roller coaster. A narrator explains to you what you are about to experience. You then sign a fake contract at the end of the ride, and the game starts. You chose what FNAF game to experience at a computer that is on a virtual desk.
Five Nights at Freddy’s 1 is the classic Five Nights at Freddy’s experience. In virtual reality though, the mood is completely different. I felt very immersed in this experience. In FNAF 1 you’re in a room with a camera control panel. The narrator calls you and gies you tips on what to do and what not to do. You can check on all the animatronics using these cameras. In this room you have 2 doors. One door on your right, and one on your left. You also have buttons next to your doors to turn on the hallway lights. You only have a certain amount of power. Leaving the hallway lights on and leaving the doors closed drains the battery power. You have to keep watch over Freddy, Bonnie, Chica, and Foxy. At the start, Freddy doesn’t really move. Bonnie slowly makes his way over to you from the left hall. Bonnie comes over to you from the right hall. Foxy runs at you from the left hall. You win a night by surviving until 6 a.m. and preserving all of your power. If you run out of power, you will lose. If an animatronic sneaks up on you and scares you, you lose. The animatronic that would always jump scare me would be Foxy. He would randomly run at you in seconds. You have to close the right door very quickly if you want to live past his presence. The jump scares that are expected are not that scary. The unexpected jump scares are very scary. To avoid the animatronics, you have to close the doors at the right times, and turn on the lights at the right time.
Five Night’s at Freddy’s 2 is a little more complex. There are no doors in this version of the game. In this game, you are sitting at a desk again. On the desk there are 3 light switches. The camera control panel has some additions in Five Nights at Freddy’s 2 compared to its predecessor. There is a light switch on the camera control panel as well. When you click the light button, any room you are looking at via the cameras lights up. In some instances, you can’t even see an animatronic in a room until you click the light button. The other addition to the control system is the music button. This button can be pressed to play music. It helps get rid of some animatronics. The major difference in FNAF 2 is that there is no power limit. You can drain as much battery as you please and stay with power. There is a hallway in front of you and 2 vents. There is one vent on your left and one on your right. Animatronics can come at you from the hallway, or sneak up on you from the vents. If a animatronic gets into your room, then you need to quickly put on a Freddy mask provided to you. This tricks the animatronics into thinking you are one of them, which makes them leave you alone. The one caveat to wearing the Freddy mask is that you cannot control the camera panel, lights, or anything else. Once again, once you make it to 6 a.m., you win.
Five Nights at Freddy’s 3 is even scarier than the previous 2 in my opinion. In the game you are sitting at a desk, with a vent directly to the right of you. This is what makes it so scary. In this version there are two camera control panels. One controls the cameras to the main play place. The other camera system is to the vents. There is a light button so you can see whats going on in the vent. An addition to the desk is a system restart menu. Every once in awhile the systems have issues and need a reboot. The audio devices, camera systems, and ventilation systems will all need a reboot eventually throughout your play through. You can also just reboot all at certain points in the game. Of course, the goal remains the same. Survive until 6 a.m.
Dark Rooms is a simple mini game. You get 90 seconds to direct a moving stuffed animal to an X. Once you get the stuffed animal on the X, you win and the games over. If you do not get the animal on the X before the 90 seconds is up, then you get jump scared and lose. There are four different stuffed animals to try to tackle in this mini game. Parts and Services is the next mini game. In this mini game you repair certain animatronics. The game gives you task on what to repair on them. Vent repairs is another mini game. Like the title suggests, you repair vents. The potential to come across animatronics in these vents are there, so you have to be careful. In the final game mode, Night Terrors, you are in a bedroom. You can teleport around to certain locations to avoid animatronics. You are given a flashlight to see in the dark, obviously. The same goal as most of the other game modes is present in this game mode as well, survive until 6 a.m.
This game is one of the greatest virtual reality experiences I’ve experienced. Its goal is to scare you, and that goal is well accomplished. This game gets by heart beating fast, it gets my palms sweaty, and it gets me very anxious.