- Developer: FuturLab Limited
- Publisher: FuturLab Limited
- Platforms: PS VR
- Price: $19.99
- Reviewed on: PS4 with PS Move Controllers and PSVR Headset
- Review Code Provided: Yes, by FuturLab Limited
While I was installing Mini-Mech Mayhem, I was hoping that I would try to calm myself and fight through this type of genre. I have never been a huge fan of turn-based games, let alone table-top games. After the game finished its installation, I loaded it up, and prepared to get into the battle arena and defeat some mechs.
For me, when it comes to turn-based strategy, learning is key. Before starting the tutorial, I was greeted by a small orb. After being greeted, a small mech appeared on the screen, dressed to fight, dressed to kill, and waiting for you to take control of him. But before you start your quest, you have some customization options not only for your mech, but for your avatar as well. Out of the five options you have to customize (head, arms, legs, chest, and gun), there’s 5 options for each to start off with. The more you play and win, you level up, eventually unlocking more customizable features for your mech. After I finished with my mech, which looked like a badass John Wick bunny, I was ready to learn the basics of the game.
Each section of the tutorial has a learning mechanic along with a couple of challenges. The tutorial was really helpful to me, and I could restart or replay any challenge if i needed to. After spending about 30 to 45 minutes inside the tutorial, I was anxious to play, so I left early and prepared to battle!
Starting up a single player game, I set it to medium difficulty at first just to see how badly I would get beat. To my surprise, I got beat, but not badly. At the start of the match, you use your head to look left or right to pick a starting point for your mech. After you mech is placed at your selected starting point, you are ready to battle. Before I made some moves, I found myself just looking around the in-game landscape, like I always do with any VR game, and loved the scenery. The colors were bright and perfect and in a way, very relaxing.
Each move, you are given 3 moves to lock in for your mech. You have the option to move, or shoot. You can only use one or the other twice in each round. Your goal is to collect the medallions in the square trying to get to three to win the game. Along the board are trap doors as well, while they are pretty easy to avoid, other players could nudge you into them later on causing you to lose the rest of your turn. With each mech having 3 hearts of life, it’s pretty much a guessing game when you choose to shoot. During my time, I got a few lucky picks in where I got a few hits in. The game plays a lot like Chess, where every move you make might be your last, or could take a life heart away from you.
The movement of the mechs were smooth as can be. The tabletop is positioned at a good spot for you, leaving you enough comfort room to look down and make your selections. After playing a few matches, I saw no fuzziness, lag, or glitches.
During the matches, while other players are taking their respected turns, you have some options to attack moving mechs. At one point, I saw a mech moving towards the medallion, so I activated the wind mechanic, and watched him slide right into a trap door, making the game last longer, with another chance to try to take home the win.
After messing around and playing some matches, I decided to go right into the multi-player and try my luck out. To my surprise, I could not be quick joined with anyone, but instead I was sent to my own lobby where I could invite some friends. Not having any friends with this game, I tried again for quick join, and not a bite. Being a Saturday night I would think someone would be online ready to battle, but I was wrong. It’s a shame too, because this game is meant for friends and online, and a rather enjoyable one at that.
I returned to single player for one more match to see if I could see anything new that I didn’t notice after the first couple of matches and maybe this time, actually win a match. I set the match to easy, and started off great, but slowly and sadly lost the match. Losing the match wasn’t all that bad though. It seemed like every time I lost, there was something I saw that I should have done instead of what I did to get shot, nudged, and defeated.
Mini-Mech Mayhem is a very enjoyable tabletop game, but I feel like a group of your close friends or some random online players would make this game a much more greater experience. Unfortunately, not being able to get paired up with anyone, I still thought the single player experience was fun, even at the $20 price tag, which is a pretty fair price to be honest. Mini-Mech Mayhem should be tried out by every PSVR player out there. A very good idea, and beautiful looking landscape surrounding your tabletop is just as relaxing as sitting at your kitchen table with a group of friends playing cards. I can’t wait to get back into the mayhem and get better.