Cracked Head Games releases a little insight into the world of Silver Chains. The insane, twisted psychological horror wants you to believe your so deep in the world that you […]
Cracked Head Games releases a little insight into the world of Silver Chains. The insane, twisted psychological horror wants you to believe your so deep in the world that you feel the madness.
As the game opens, the protagonist Peter wakes up in an unknown place after an accident. Searching for help, he heads to a mansion which exudes horror and chill. From the very beginning, we want to show the player that they have no choice other than going to that house. Neither the player nor the protagonist of the game are aware of what they are doing here and what they should expect.
The mansion itself, where the story takes place, becomes a principal character in the game. The house is built in a nineteenth-century European style. The realities and the way of life of the time are painstakingly reproduced, yet they are in a state of desolation and decline. Collapsed ceilings, ragged curtains, creaking floors – all of this serves to build a dismal atmosphere in which the player will spend the following hours.
Nonetheless, the fireplaces in the house are still burning, there is a piano you can play, and the exploration of the mansion’s many rooms is frightening and exciting in equal measure. All of this gives the player the ability to perceive the mansion as a full-fledged character in its own right.
The game’s frightening atmosphere is also stressed by the score, whose slow chords will haunt the player to the very end. Certain scenes feature additional music which matches the nature of that particular portion of the game.
In addition, Silver Chains features other characters who will not leave anyone indifferent. Throughout the course of the game, they will scare you, observe you, and make you empathize with them. As we mentioned before, the player, like the protagonist, does not know anything at the start. As they follow the story, the details of the plot will fit together like pieces of a puzzle, revealing the nature of the characters completely.
Creating a suitable antagonist was a major point for us. A terrifying, unkillable monster that curdles your blood. We found our antagonist in the shape of a woman – a terrible monster that pursues the player throughout the game with a murderous intent. She became an excellent way to create the atmosphere where a monster suddenly appears, running at you, and you can do nothing but flee. Of course, we gave the antagonist plenty of background, and the player’s attitude towards her will strongly depend on how much they feel for this woman’s story.
Silver Chains launches on August 6th for PC. Meanwhile, PS4, Xbox One, and Nintendo Switch gamers will have to wait for Q4 2019.