Through a livestream Bungie previewed how  armor will work in Destiny 2: Shadowkeep going forward. It allows to handle both how your character looks and how it plays.

How does it work?

The first notable change is how stats are slightly changed and the addition of new stats (coming from the first game).

  • Mobility: increases movement speed and mximum jump height
  • Resilience: Increases your resistance against enemy damage
  • Recovery: Increases how quick health regeneration starts
  • Discipline: Decreases cooldown of grenades
  • Intellect: Decreases cooldown of super abilities
  • Strength: Decreases cooldown of charged melee attacks

Hovering over a stat indicates the exact time it takes for an ability to charge with the current applied stats.

Each armor has 3 mod slots where you can add any mod you’ve unlocked. Once a mod is obtained you can use it as many times as you want, in any given number of armor sets.

The masterwork defines which mods can be slotted in. The mod has to match the element the armor masterwork has. Each mod has an energy cost, each armor piece can only have a total of 10 energy across its 3 mods (or less). Upgrading the armor allows the armor to have more Energy.

Mods can be obtained from random engrams, Gunsmith packages and being sold weekly. Enhanced versions of this mods can be found on pinnacle activities like Iron Banner and Raids

Ammo finders are weapon specific and work way more frequently than the ones currently in the game.

Also, the new system allows using all Eververse armor as ornaments on any armor piece to change how it looks.

What about old armor sets?

After Shadowkeep releases all armor sets obtained in activities or from collections will drop with the new capabilities and will allow using all new features. This includes random drops, planetary armor, etc.

Destiny 2: Shadowkeep and Destiny 2: New Light release on October 1st for Steam, Xbox One, Stadia and PlayStation 4.










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