Closed Beta Test – from Mega Man Knowledge Base, the Mega Man encyclopedia, at megaman.fandom.com. Closed Beta Test (CBT) is a-

Okay, enough. So a new Mega Man X game launched in closed beta a few days ago. It’s called Mega Man X DiVE, and it’s only available on Android. Now, I like to think of myself as a pretty big Mega Man fan. I’ve played pretty much every game in the series and only a handful of them remain unbeaten. Of the games that I HAVE beaten, I’ve beaten every Mega Man X game minus Command Mission and Math Tornado. Because yes, I know about the Taiwanese PC educational game Mega Man X: Math Tornado, and I’m not proud of that. Except for the fact that I totally am proud of that!

What does my track record with this series have to do with anything? Well, if I know anything, I know it’s been 13 years since Mega Man: Maverick Hunter X, the PSP remake of Mega Man X for the SNES, and the last new X game released before DiVE. It’s also been 15 years since Mega Man X8, the last X game that wasn’t a remake. It’s been a long time coming, and considering X9 is possibly the next big Mega Man game in the works, I wanted to know: how well does Mega Man X DiVE work so far?

We start off in the Central Highway stage as X after a cutscene that I can sum up in exactly three words: game, gaming, gamers. We’re introduced to RiCO, our new navigator, since the old navigators are going to be playable in this game. More on that in a bit.

But for starters, DiVE feels good! It would probably feel better with a Bluetooth controller, as I just played with the screen of my phone, but the touch controls are responsive and the physics feel just right. You can swipe between dash, jump, and shoot to chain the different actions, which helps keep the fluidity. There’s only one problem here, though. LOCK-ON. As someone who played Mega Man X7, lock-on in a 2D Mega Man game takes half the point of it away. So, the game feels better than it actually works because of lock-on. There’s even extra playable characters! Each one has two special abilities, like X’s charge shot or Marino’s dash.

The graphics are pretty appealing for a mobile game as well! Contrary to most of its soundtrack, DiVE has completely new models made just for this game, and they look pretty good. As for the music, most of it is ripped from previous Mega Man games, most notably Maverick Hunter X. I think that game has a good soundtrack, even if it’s not as good as the SNES original. The presentation checks out nicely.

One of the big features of DiVE, however, is that it totes itself around as a major Mega Man crossover despite carrying the X moniker and not just being called “Mega Man DiVE.” It also doesn’t show much of its crossover nature as far in as I got. In fact, all we know about for sure is playable Proto Man (discovered via datamining) and two worlds based on the ZX series: Area H from ZX, and Floating Ruins from ZX Advent. It feels like we’re being kept in the dark a before we see just how grand this crossover will truly be.

I don’t think I have very many thoughts left on DiVE, but overall, I think it’s good! Could use a little work, but Capcom Taiwan did a pretty nice job for a mobile game. Saying it’s a step forward from Rockman Xover is an understatement, unless that single step happens to be about 200 miles. If you’re a Mega Man fan who happens to be on Android, don’t skip over Mega Man X DiVE when it launches!

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