As if Google Stadia couldn’t be anymore laughable, the VP of Engineering claims that Google Stadia will become faster and more responsive than local gaming hardware thanks to negative input, something that will predict your next move.
Ultimately, we think in a year or two we’ll have games that are running faster and feel more responsive in the cloud than they do locally regardless of how powerful the local machine is.
So let me put this in perspective, you’re playing a fighting game and you press A 12 times. Stadia, instead of moving to B, will press a 13th A for you automatically as it suspects that you wanted to press it again rather than move to another button. You see the issue here? It’s quite laughable and another reason why Google Stadia could never come to fruition. With fighting games, shooters, and racers too, it just wouldn’t make any sense for AI to put in an input for me.
Google Stadia launches in November 2019 in the US, Canada, and UK.