• Developer: Infinity Ward
  • Publisher: Activision
  • Platforms: PS4, Xbox One, PC
  • Release Date: October 25th
  • Price: $59.99
  • Reviewed on: Xbox One
  • Review Code Provided: Yes

Stay Frosty is a phrase that has become a staple in the Modern Warfare franchise. Captain Price used it more as advice on how to survive the campaign mode, but now the sentiment has made its way to the multiplayer.

With Modern Warfare, Infinity Ward finds themselves ushering a new era for the shooter.

The most recent string of Call of Duty games featured faster gameplay with a mix of futuristic weapons and out of the realm of possibilities. Players have grown accustom to a type of run and gun play style that has defined the shooter genre.

With Call of Duty Modern Warfare, Infinity Ward has declared the end of the run and gun era. They slowed the pace down, and made stealth (and camping) more mainstream methods of play. With large scale maps that are more wide open and than old 2 or 3 lane maps, the experience is nothing like it has been recently.

Instead of making Modern Warfare a sequel to the past trilogy, they have dubbed it as a re-imaging and with that they are bringing back the feel of the older games. In Modern Warfare, they are drawing on what appealed people to the original Call of Duty 4:Modern Warfare game and the titles that appeared after, while creating a whole new experience from scratch.


Multiplayer

Players who like a slower pace will find Modern Warfare one of the most enjoyable experiences in recent years for a franchise that many have said has grown stale. Aside from World War 2, Call of Duty games have focused on the what if’s and the future limitations of war. This allows them to add features like jet packs to create a new play style. With Modern Warfare, they tread an entire new path.

Patience is a virtue in Modern Warfare, and taking your time to make your way across the massive map seems to be the way to play. In each building or around the corner, you will likely come in contact with someone camping, or crouching and walking slowly.  Being in an open area is an immediate death sentence, and walking into a room means being shot by someone camping or a claymore. Finding the perfect balance is the difference between a 2.0 K/D and .5 K/D.

That game style is not for everyone, so if run and gun is the way you play, this may seem challenging at first.

However, for as enjoyable the slower pace is, the gameplay can lead to some sluggish moments when trying to maneuver through some of the tighter areas; especially if you are playing on a lower sensitivity.

When it comes to the mechanics, Infinity Ward knocked it out of the park. Walking, running and mantling over obstacles is fluid, as well as peaking around corners, but there are points it may feel clunky. The guns are accurate and balanced so it’s easy to get right into the action once you can choose your class at level 4. Each kill streak feels like they are earned without being overpowered, and you can now preview them in your loadout to get a full understanding of how they work.

Cross play seemed to be running smoothly, once they figured out the problems upon launch.

The maps seem to be the root of all gameplay problems.

Some of the maps are too large for their own good, and are put together like a maze. The designers of the maps wanted to try something different, Making the maps more fluid and less streamlined than other Call of Duty titles. These changes worked on some maps, but at other times you can be shot from any place on your screen, such as Picadilly. Larger maps make camping more frequent, and players more tactical. If you are a pre-quick-scoping sniper, there are plenty more spots to get the perfect shot than recent installments.

Another big issue is spawning. Spawn points at times are inconsistent, leading to spawn killing. Certain maps lead to more spawn killing and the game doesn’t seem to start you somewhere else that is open. This could be a simple fix with an update.

As for the new game modes, 10v10 Team Deathmatch on some maps is still hard to find combat, because of how stretched out they are. The 10v10 domination is a lot of fun if you are put on the right map. The action is condensed into the few areas where the objectives are, so you can experience what Infinity Ward was going for in 10v10. The added action inputs another layer of tension to the game.

Ground War is hectic but enjoyable. The maps are bigger and better than ever with helicopters and tanks. The tanks will take you back to the days Call of Duty World at War. The 5 objectives instead of the usual 3 in ground war coupled with the 32 on 32 action makes for a brand new Call of Duty experience. Similarities are drawn to Battlefield, but the different style make this a unique experience.

Cyber Attack is a game mode where each team tries to plant a bomb into the other teams computer system. Players are not killed, but instead downed and can be revived. The game mode can be confusing at first, but once you understand it, it is a fun twist on the standard search and destroy game mode.

Another highlight is that customization is seemingly endless.

When creating classes, you will notice there are a plethora of customization options. You can change almost every part of the gun in Gunsmithing Mode; including the sight, the muzzle, the handle and elsewhere, allowing you to have more attachments than other games. This allows you to find a gun that perfectly matches your play style. You can now choose perks for each gun such as Sleight of Hand or Full Metal Jacket. These do not go towards your other perks, so you pick 3 for your class and then a gun perk.

Aside from tactical choices, you can choose from a variety of camouflages that each have different color schemes or add your own sticker on the gun. There are also unlockable characters that you can get skins for (through gameplay, imagine that).

If the Modern Warfare era was your favorite time in Call of Duty, this game is for you. Infinity Ward is trying to bring back the original feel of the Modern Warfare series that many fell in love with.


Campaign

The original call of Duty Modern Warfare trilogy featured campaigns that were engaging and enjoyable. Lately, Call of Duty has seemed to skimp on the campaign, to the point where Black Ops 4 didn’t even include one. In Modern Warfare, Infinity Ward wanted to remind people that single player shooter campaigns can still be enjoyable for their fans.

The story follows Captain Price, Farah and Hamir as they attempt to stop a terrorist group from completely taking over their home country of Urzikstan. The inclusion of old characters and new faces throw you into a story that features happy, sad, and horrifying moments.

The campaign features a good mix of gunfire, stealth action and story to keep you engaged for the 5-6 hourish campaign. Missions range from stealthily trying to plant bombs on helicopters to all out warfare. Instead of the traditional formula of shootout-dialogue-shootout-dialogue, Infinity Ward mixes it up in different sections to keep you guessing.

The game culminates in a fight with a man named The Butcher, and a few familiar names are brought up, setting the stage for future Modern Warfare games.

The game’s real motive is to provide a more realistic take on the tragedies of war and what civilians and fighters alike go through. The use of chemicals weapons is a hardline stance the protagonist Farah takes, and the campaign revolves around stopping a man who is using them.

Overall, the campaign makes the most of the time you have, and keeps you engaged throughout the missions. The story features raw moments that attempt to depict the harsh realities faced by many people around the world. This is a campaign that is worth taking the time from multiplayer to dive into, and the only one in a long time that makes beating it on veteran seem worth it.


Call of Duty Modern Warfare plays out like an ode to the old days of Call of Duty. Both the Campaign and multiplayer modes feel more like the games in the original trilogy than anything the Call of Duty team has put out in recent years, and that is a good thing.

Overall, there is a lot to enjoy, and a lot left on the table. The gameplay is great for players who enjoy the slower gameplay of Black Ops 2 and before. If you have grown accustomed to the newer games, it will be an adjustment period. This game has the potential to be on par with the original Call of Duty:Modern Warfare series, if Infinity Ward can figure out the map and spawn situations in the DLC.

8.5/10

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