• Developer: Playful
  • Publisher: Playful
  • Platform: Nintendo Switch
  • Release Date: November 8, 2019
  • Price: $39.99
  • Review Code Provided: No

To simply call New Super Lucky’s Tale a port or an older game is to do it a complete injustice. Anyone that has played the original can tell you how much has changed, and that this is feels like a completely new game. I won’t go into detail on this, not having played the original myself. Looking at screens, and talking with people about their previous experiences with an already good game, it is incredible how the move to the Nintendo Switch has created such a truly fantastic game! Here’s my thoughts on the game. Spoiler warning, I’m going to gush about and talk about everything in this game.

For people that follow me, my review of the game should be no surprise whatsoever. I have been drowning my feed in screenshots and short clips that I either find funny or challenging. I have not been at a loss for either. This is one of the games best assets, the player is never at a loss for anything! All of Lucky’s moves are provided out the gate, and do not change. What changes is your comfort with those abilities, your response time, and your overall skill level. Throughout the game you will be presented with a bunch of different level types, running the gamut from straight up 3D platforming, sliding block puzzles, marble labyrinth levels, Bit Trip Runner inspired 2D affairs, Nier-esque bullet-hell levels, arena battles, epic boss fights… it’s a chore to think of all the different things presented in the game! There are so many, and none overstay their welcome. At every turn the game feels fresh and full of life and humor.

The game is a joy to play as well. The controls are tight and responsive. Every jump can be controlled incredibly well. They are not very high jumps, so there is no “floaty” feeling that plagues some platformers like Little Big Planet or ever New Super Mario Bros U Deluxe. Each jump controls incredibly well, with a second mid air jump to help correct course even more. You also have Lucky’s tale swipe move to assist in getting that extra distance. Each jump feels deliberate, controlled and absolutely perfect. I never once struggled with any of the platforming due to controls, but instead due to my poor decisions and timing when facing blocks that rotated on a timer to reveal spikes just in time for my arrival. This felt amazing, especially when facing particularly hectic bullet hell areas, where there were only tight spaces I could safely land. Add enemies to the mix and Lucky’s burrowing mechanic, air dive, and slide (all handled easily with the same button input) added even more options for each level and encounter. It is supremely satisfying to be able to burrow under an enemy, pop up underneath it to knock it away while stunned with a quick tale swipe, add a second jump to land on the head of another enemy, and dive down to take out another and head back into a burrow or a slide to get on the move again!

As stated earlier, each of the skills in my example above are available from the start of the game, and applicable to every level type, controlling exactly the same. The camera controls wonderfully in every area, barring ones that require it to be locked in place such as puzzles or the “2D” runner-type levels. The frame rate is steady, and I never came across any hiccups. In fact, the game is gorgeous whether docked or handheld, which really helps in the aforementioned hectic sections. The character designs are bright, funny, detailed and endlessly adorable while still being very creative. A special shout out goes to my boy Sardenio who plays the sax like nobody’s business and gives oiled up Tim Capello in 1987’s The Lost Boys a run for his money! Seriously, there are so many wonderful and hilarious designs in this game. Every single character, even NPCs just hanging around, has such life and story in their presentation it’s such a joy to discover all of them.

For context regarding Tim Capello. Click only if you don’t find this spoilery….

The sound is incredible in the game as well. Each jump has an adorable childlike grunt from Lucky to show his effort. Burrowing sounds great and is accompanied with rumble support (if turned on and available in your controller/Switch model) to add something extra to the move. The music shines throughout, and I dare you to not have the end level jingle in your head for days after playing the game. The characters typically speak in nonsense mutterings, ala Banjo Kazooie, when not in cut scenes, but not so much that they become annoying. Every little bit of this game goes toward providing a joyful experience. They all work perfectly together.

On top of this, there are some really funny jokes, 80s references, video game tropes poked at, nods to other series, collectibles strewn throughout the world, costumes to collect, and a great story too. The game really has everything for a small platformer, and that is truly the only fault I could find with this game. By the time I got to the end of the game, I was upset that there was no more adventure for Lucky to embark on yet. There is endgame content, with some real challenges, and other things to unlock and discover which adds alot to this game. Really though, when you love something this much, you just don’t ever want it to end. That is how I feel about New Super Lucky’s Tale. It is a PERFECT platformer game in a world already filled with Mario titles. New Super Lucky’s Tale stands shoulder to shoulder with these juggernauts and is another must have game on the Nintendo Switch.

Hats off Playful!! I cannot wait for more from you…. seriously, I can’t wait…. give me more now please.


Leave a Reply