I’ve been thinking a lot about Cadence of Hyrule lately. For those who don’t know, it’s a crossover between Brace Yourself Games’ Crypt of the NecroDancer and Nintendo’s The Legend of Zelda. Crypt was already a fun spin on the rougelike genre with its rhythm gimmick. And adding Zelda music, characters, items, etc to the mix makes Cadence of Hyrule a match made in Heaven I didn’t know I wanted. It also helps its pixel art is absolutely gorgeous and I could stare it at forever.

I can’t stress enough how cool this game is in its existence. It feels so surreal for Nintendo to let a small indie studio have a crack at one of their biggest IPs. Nintendo essentially let their fans make a game for them, and that’s a huge step in the right direction for a company infamous for shutting down fan projects.

It makes me want more. I’m not talking about a sequel to Cadence of Hyrule (although that would be very nice). I want Nintendo to use a similar practice with more indie studios and more IPs. It could be a great opportunity to revive dormant IPs or create fun spins on ongoing ones. It’s low risk, high reward and the sky’s the limit as to what can come out of this. From an Earthbound game by Toby Fox, to an F-Zero game by the devs of Fast RMX: there’s a lot of potential for some extremely exciting announcements at such a low cost for Nintendo.

Here are own ideas for collabs I’d like to see:

  • A Mario game by Yacht Club Games, developers of Shovel Knight
  • A Princess Peach game by Wayforward, developers of Ducktales Remastered, Shantae, and River City Girls
  • A brand new 2D Zelda game by Castle Pixel, developers of Blossom Tales
  • A Diddy Kong Racing sequel by Playtonic
  • A game starring Waluigi and developed by literally anyone.

In conclusion, you should play Cadence of Hyrule. And when you’re done with that, go and speculate over what the next Nintendo indie collab could be.

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